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DescriptionAGL is a platform-independent engine for 2D game development. Current version of this library supports Windows family operating systems with DirectDraw 7.0, Direct3D 8.0 or OpenGL. You can create your game in a platform-independent manner and your game will work on the every of the supported systems. All routines for working with different graphics and sound formats are already implemented. Structure of the typical application which is using AGL
Typical application, which uses AGL, consists of the user's code, user's data, and the AGL. User's code interacts with the library through the platform-independent interface. AGL has platform-independent classes (for game states, widgets, and etc) and several platform-dependent classes (for graphics, sounds, and other resources management). Structure of the AGL engineAGL contains several subsystems:
Features of the sound engine of the AGL
Features of the graphical engine of the AGLCurrent version of the AGL supports DirectDraw 7.0 and hardware-accelerated Direct3D 8.0 and OpenGL.
System requirements
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Copyright © 2005-2006, Pavel Dovgaluk
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