Resources editor

Resources editor allows to create and modify resources description files that could be used in the AGL applications. Current version allows to create descriptions of the hardware textures planes, textures, and sprites.

Hardware planes are directly mapped on the textures of the video card. Each hardware plane is divided into the several hardware textures with the dimensions supported by the video card.

The textures, loaded from the files, are placed on the hardware planes. Each logical texture consists from one file with any dimensions and color depth. It is converted to the format supported by the hadware when loading.

Copyright © 2005-2006, Pavel Dovgaluk