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Overview
AGL is a platform-independent engine for 2D game development.
All platform-dependent routines (such as graphics, sounds, file input output, windows messaging, and etc) are already implemented in the AGL.
You need to create only game logic while developing the game.
Games developed with AGL will run on low-end systems including systems without hardware graphics acceleration support (such as i810).
Key features
- High-level framework.
Concentrate on your game instead on thinking about implementation of different game-independent routines.
- Cross platform library.
Create your game once and it will work on any of the supported systems.
- Many useful classes
AGL contains many useful classes, such as graphical user interface widgets,
implementation of the different filesystems (for reading files from disk or memory), an so on.
- Free for non-commercial use.
Commercial licenses are also available.
News
- 2006 May 29 List of the games developed with AGL was updated
- 2006 May 22 List of the games developed with AGL was added
- 2006 Apr 21 The forum for discussing the game development related questions was created
- 2006 Jan 15 Version 1.1 of the Alchemist's Game Library was released. OpenGL support was added.
- 2005 Nov 22 Second tutorial (simple graphical application) was added to the AGL package.
- 2005 Nov 6 First tutorial was added to the AGL package.
- 2005 Oct 31 First version of AGL was released.
- 2005 Oct 22 This site has opened.
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